Mia / Lomberts
Sunday, June 10, 2018
Wednesday, April 2, 2014
COLORPAINT vs BW+INDIRECT COLORING
Hello artist-stranger who visited this abandoned by GOD blog . well ok no long introductions lets jump right at the topic. I wish to share info about the points i had problems with , so people who have same troubles doing art can find out that they are not alone^^ And this topic gonna be useful PEOPLE WHO FACING PROBLEMS COLORING THEIR BLACK N WHITE pictures.Some people say that real pros doing only colorpaint and doing BW+later coloring is for noobs, some say that BW drawing is a best way to create a strong,correct value painting and is best way of drawing ever. I think it doesnt matter what people says , the only thing whats matter is the result. if its nice- who cares how you did it ?
Color was a big problem for me since i first time sat infront the wacom tablet. The only was for me to draw a colored picture was draw it in color from the beginning ,because later i met a horrible problem trying to put a color above the BW pic. I knew that many artists easy doing it but all my efforts to cover bw with a color failed. Despite of i watched not a single tutorial about coloring bw pics i kept failing again and again. Seems like i am a bad pupil because i learn better on my own experience instead of learning it from others hehe and eventually i came up to the way of how to colorise my bw paitings. The portrait below was a simple daily portrait in grayscale (cuz lately i dig to bw portraits) i spend a couple hours drawing it (yeah i m sort of a turtle) and after a teabrake i thought "why not put a color on it ?" so i did.
Next couple hours took me doing colorworks. The thing about doing colorworks (drawing in color from the start or coloring later - nevermind , what im gonna say next related to both of this ways, at least for me) is that its pretty hard to do without a solid idea. I almost never drawing anything without a solid idea. It doesnt mean that i planning every detail of a future painting in my head before draw a line. But it mean that when i ru Photoshop i know what i want to get in result: is a portrait of a cybergirl , futuristic vehicle, ancient warrior or a jumping giraffe. If you are doing good getting idea of what u drawing during the process is awesome! Im not gonna say that you doing painting wrong ^^ im just saying that for me is not that easy as for others. So if u have same troubles - dont worry, you are not alone :D (sounds like Optimus Prime "autobots, if u hear this message - u are not alone" ) ok lets continue. I guess i step out of main topic for a while but dont worry here we come close to the tutorial part
Im pretty sure its a dozens of ways exist in coloring paintings but i ll share only the info i personally know and use. My friend usually starting color process by laying down gradient maps. For me this step not working and usually took me too much time for deal with maps so i skip it. On a pic below u can see is a pretty big number of additional layers above the original bw image.
First of all - i dont use Overlay mode for coloring (exception is when i need to increase some contrast) the trick about Overlay mode is that easy changes values , it happens because Overlay mode Multiplying shadows and Dodgin' highlights, for coloring via Overlay u have to pick colors close to middle cross in color window (if u will overlay ur image with a 50% gray - you will see no changes, so pick ur colors on a shor range around the middle point in color window) .
Soft light mode works much more handy to me (despite of this way need more layers). First of all i like it because it makes small changes layer by layer and i no need to take so much care about color im pickin' because SoftLight will not burn my image as Overlay usually do^^
The ability of making light changes allows me to put more sub colors on a image without destructing main colors ( Skintone is a good example - its not same colored over all the face.)
"Doing changes is much more easly when u have many layers"
I use many layers for better controlling my coloring process. Dont try to put all the colors at one-two layers. I divide it by purpose- layer for shadows,layer for lights,layer for stroke light,layer for lips,layer for hairs and etc. Dont forget to use layer Opacity slider - is also a nice way to establish saturation.
"Bring it back" in layer s list you can see adjustment layers (brightness/contrast and color balance) .
If you see that your colored painting going too far in contrast way from your original painting use Brightness/Contrast or "Levels or Curves for bring contrast and values back. "Color balance" layer is also a good way to make changes -i usually use it for try radical color changes or simply set warm/cold lights or shadows.
Well seems like its all i wanted to say about how i deal with indirect coloring. If i left some white holes or u met troubles understanding me because of my crooked english feel free to ask me via email mia.digitaldust@gmail.com or my facebook account https://www.facebook.com/radioperson
Hope this novel was helpful
Color was a big problem for me since i first time sat infront the wacom tablet. The only was for me to draw a colored picture was draw it in color from the beginning ,because later i met a horrible problem trying to put a color above the BW pic. I knew that many artists easy doing it but all my efforts to cover bw with a color failed. Despite of i watched not a single tutorial about coloring bw pics i kept failing again and again. Seems like i am a bad pupil because i learn better on my own experience instead of learning it from others hehe and eventually i came up to the way of how to colorise my bw paitings. The portrait below was a simple daily portrait in grayscale (cuz lately i dig to bw portraits) i spend a couple hours drawing it (yeah i m sort of a turtle) and after a teabrake i thought "why not put a color on it ?" so i did.
Next couple hours took me doing colorworks. The thing about doing colorworks (drawing in color from the start or coloring later - nevermind , what im gonna say next related to both of this ways, at least for me) is that its pretty hard to do without a solid idea. I almost never drawing anything without a solid idea. It doesnt mean that i planning every detail of a future painting in my head before draw a line. But it mean that when i ru Photoshop i know what i want to get in result: is a portrait of a cybergirl , futuristic vehicle, ancient warrior or a jumping giraffe. If you are doing good getting idea of what u drawing during the process is awesome! Im not gonna say that you doing painting wrong ^^ im just saying that for me is not that easy as for others. So if u have same troubles - dont worry, you are not alone :D (sounds like Optimus Prime "autobots, if u hear this message - u are not alone" ) ok lets continue. I guess i step out of main topic for a while but dont worry here we come close to the tutorial part
Tutorial part
Indirect color paintingIm pretty sure its a dozens of ways exist in coloring paintings but i ll share only the info i personally know and use. My friend usually starting color process by laying down gradient maps. For me this step not working and usually took me too much time for deal with maps so i skip it. On a pic below u can see is a pretty big number of additional layers above the original bw image.
First of all - i dont use Overlay mode for coloring (exception is when i need to increase some contrast) the trick about Overlay mode is that easy changes values , it happens because Overlay mode Multiplying shadows and Dodgin' highlights, for coloring via Overlay u have to pick colors close to middle cross in color window (if u will overlay ur image with a 50% gray - you will see no changes, so pick ur colors on a shor range around the middle point in color window) .
Soft light mode works much more handy to me (despite of this way need more layers). First of all i like it because it makes small changes layer by layer and i no need to take so much care about color im pickin' because SoftLight will not burn my image as Overlay usually do^^
The ability of making light changes allows me to put more sub colors on a image without destructing main colors ( Skintone is a good example - its not same colored over all the face.)
"Doing changes is much more easly when u have many layers"
I use many layers for better controlling my coloring process. Dont try to put all the colors at one-two layers. I divide it by purpose- layer for shadows,layer for lights,layer for stroke light,layer for lips,layer for hairs and etc. Dont forget to use layer Opacity slider - is also a nice way to establish saturation.
"Bring it back" in layer s list you can see adjustment layers (brightness/contrast and color balance) .
If you see that your colored painting going too far in contrast way from your original painting use Brightness/Contrast or "Levels or Curves for bring contrast and values back. "Color balance" layer is also a good way to make changes -i usually use it for try radical color changes or simply set warm/cold lights or shadows.
Well seems like its all i wanted to say about how i deal with indirect coloring. If i left some white holes or u met troubles understanding me because of my crooked english feel free to ask me via email mia.digitaldust@gmail.com or my facebook account https://www.facebook.com/radioperson
Hope this novel was helpful
Friday, January 18, 2013
Hot it's made

Hello everyone . This is my first (I hope not last) tutorial.
In
this “How it’s made” I’d like to share my knowledge using my picture as an
example.
This
article aimed to beginners at art. Recall myself year ago I started drawing and
at some moments was like “well, but how made it beautiful ?” . I didn’t even
realized that before draw any idea that comes to my head I should sat down and
THINK about future project. The pre-project analyze helped me so much in next
year. I started understand what I want to draw, but not just trying draw
something that might looks COOL.
Any project began from the idea. Idea that came
to your head or idea which you get after saw someone’s art. In my case it was
an inspiration form the cover pic for short animation my friend made in 3D. You
can find it here https://www.youtube.com/watch?feature=player_embedded&v=XOKomKoMWY8
As
well u can find another renders and animations of my friend here on g+
https://plus.google.com/u/0/110093011746417303813/posts
So the story begins.
Usually
all my workflow is divided to several stages:
1-getting an idea, refining of
idea
2-composition
3-drawing
- blocking
-drawing
-coloring
-texturing (if needs)
4-effects and post production
Stage1- an IDEA. Afted I
saw this pic I liked it so much that I wanted to draw something like a RE-MAKE.
I marked the points I liked in original picture for transfer it to my future
art.
-color
balance that makes mood and atmosphere.
-composition
(camera aimed to jets)
-color
contrast (bright blue glowing of jets and snowy mountains on a background)
I
advice you all the time keep such a things in
your head or mark it with a piece
of paper. Because during the working on u can forget about this main things u
wanted express.
After
that I made 2 quick sketches which shows my thoughts.
At first
I was thinking about some snowy plain with soldiers and several hovercrafts,
but then I decided draw something like troopers loading to flying vehicle . All
I made is just saved what I already liked and changed or cut things I wasn’t
pleased with. I liked the composition but I was going to change the vehicle,
make it more complex but save this image of heavy war machine. Also I’d like
expand the space for soldiers and add some details which make a feeling that
it’s a military base but not just a landing place somewhere at North. Because
Hovercraft was the main object I started thinking about it’s design.
Refining the IDEA. After reviewed a lot of pictures
of vehicles saved at my PC I didn’t found anything that pushed me to any idea
for design, dozen of paper sheets went to trash. In such a situations usually I’m not drilling
my brain and went do something else like drawing other pictures ,reading,
watching movies, playing games. So I went watching TV and it was “transformers”
transmitted at that moment. After movie I went sleep and LOL in a dream I saw
the flying vehicle (sure “transformers” made it’s role in this). In the morning
I was shining , grabbed the pencils and started scratching.
The
dream-based design wasn’t very suitable for me and I made a bit of analogs
thinking about “where put the compartment for soldiers”. The third sketch
pleased me because back ¾ view would
show the form of vehicle and I started refining its design.
For
find design I moved back to references.
Stage 2 - COMPOSITION. This is the most important
part so
insist to pay it’s price and give to this part an attention. Keep in
mind that even high detailed picture can be ”doomed” because of bad composition
and much less detailed speed paint may looks much more “tasty” if its made
according to the rules of composition. You can find a lot of information about
composition and mostly you will find articles about “the rule of thirds”.
Feel free to trust this rule.
The
task is to put main object near one of a focal points (crosses). Also recommend
you flip your picture during this stage. The correct composition looks same
good despite of which side looking at.
Avoid
place the horizon line at the middle. Avoid dividing picture for two equal parts.
Avoid the symmetry . Picture looks better if values is not equal. Let light
part be bigger than shady, let warm colors dominate above the cold, let the
main object will be small but surrounded by huge rocks or hills, let’s anything
but not equal. In one word – CONTRAST .
Here
you can see the mountains placed right in the middle so further I moved all
landing platform with vehicle and background
closer the bottom line.
Well ,
composition outlined, places of objects are calculated, we can start drawing.
Stage 3 – DRAWING. If
you’re done with composition it means you are ready for drawing. And at first
you have to built a perspective for your objects. Here is where I 'cheated'. For
building perspective of complex objects I always use Google sketchup software. Professional
artists who are more familiars with prospectives and proportions can draw
complex objects without a 3d software (and I’d suggest you to go trough the
hard but correct method), but I prefer to save the time using 3D apps. Using a
3D model can be very useful because in case you decide to change the
composition you don’t have to redraw the perspective for your object but just
change the “camera” position in the 3D program.
I will
not teaching you how to use Google Sketch Up. The same concept can be achieved
in Blender, 3D Max or Cinema 4D or any equal program.
About
after 15 minutes I made a simple blocking of vehicle and the landing zone, took
a Print Screen and went to Photoshop.
At
first I made rough outlines which I then refined, then I added a layer under
outline and started painting. During the
workflow I used 5 brushes ( professional artists use even less number ) . You can
download this brushes here
Их можно скачать здесь http://radiolol.deviantart.com/art/brushes-for-tutorial-348079684?ga_submit=10%3A1357999723
some
time back, after seeing a nice artwork on the internet I though “I wish to get
the brushes used by this artist, so I will draw like he too” but in time I
realized that it’s not so important to have a lot of different brushes.
Eventually I kept to a number of 3. 1 brush with soft edges (like airbrush),
another one with hard edges, and a brush with a
texture. Usually a set of 3 brushes is ENOUGH for draw ANYTHING. You
just need to create (or find) the brush you feel good with.
I
usually start drawing in grayscale because it helps to feel easily the contrast
and value. Remember that contrast loosing from foreground (high and wide
contrast range) to background (thin contrast range). Also grayscale makes me
feel free of thinking which colors should I be using. If you’re sure in a color
scheme you can draw in color from the beginning but I’d advice you using the
Black/White mask placed above all the layers to see if its everything good with
the contrast of your picture.
DO NOT
make the shadows totally black. Even deepest darkness have a color.
If you
need some tips about the number of layers I use I’d say that from the first
step I’m trying to put every piece on a single layer. Digital painting gave us a gift – the layer,
so why not use it?
At the
same time I’m trying not to overload painting document with layers and keep
it’s number as minimum as it possible.
Remember
that background and foreground should be less detailed for let the eye attract
to main object. But I’m not the best example of this rule because after I saw
some beautiful artwork from Makoto Shinkai I fell in love with his clouds and
then I was all the time trying to make my clouds look alike.
I
chose what is looks IN PLACE and what is IN MY WAY, choose by yourself.
During
the drawing process first draw the stuff in their overall shapes , then add the
details.
If
someone is interested in the size of the picture, I’m aiming to the screen size
“rounded“ to solid digits. If the wideness of the screen is 1366, round it up
to 2000 so the high will be 1124 (witch I turn it into 1200). At the start of
this project, the canvas remained static to 2000x1200 at 200 dpi. But as the
project progresses these values may change
Here
you can see the pretty detailed hovercraft, running soldiers and some
incomprehensible strokes.
I will
not teaching you anatomy as it’s a very big subject by itself and I can’t put
all the information in just one tutorial. If u started drawing not long ago,
I’d advice you cheating again. To draw the running figures use the images from
google and placed it on a document just redrawing it looking at the original
image. BUT NEVER TRACE THE IMAGE! You can’t learn anything by just tracing the
photos, but if u are redrawing stuff it will teach you measuring the parts of a
human body and this knowledge will be remembered in future.
You
can see the gray mess in the right corner, that’s mean I decided to add
something in that place, because sharp corner attracts attention and it should
be softened with some object.
At
this point I’m done with the main objects and decided its time for set a color
in a game. Usually I’m adding colors using a layer in “soft light” blending
mode.
Notice
that for each b/w layer I use different color layer applied with a clipping
mask. It allows me coloring without worrying that some color will damage an
area around the object. After all the main colors are set down, I merge each pair
of b/w – soft light layers.
Next I
wanted to make the background more detailed with my fabulous clouds. For making the sky I’m using gradients, which
I made by myself just picking the colors of the sky from other photos. After
that use a soft brush for adding light color closer to the source of light
(sun) and making the area opposite to sun more darker ( if needed I use
Gaussian blur filter).
For
drawing mountains go to google again. Find several pics of snowy mountains and
redraw parts you like in original images to create your own mountain.
Next
step it was adding the sunlight to a platform. I used the lasso selection tool
for this step, filled selected area with daffodil color and set the layer to
soft light mode again. Light as itself wasn’t enough for good contrast so I
added a shadow layer also using lasso tool. In this case, fill area with middle
gray and set the layer to Overlay.
Next
was reflecting images on a floor.
Duplicate all the layers (except
light and shadow), put it above the
“landing platform” using the
clipping mask, then flip vertically and merge (do not marge with the “platform
layer” itself, just all the mirrored layers). Set the mirror layer to soft
light , and use motion blur filter to lower the details.
The point
I started “jumping” from one piece to another means that: as the general plan
of drawing in my head is ended and now I have to make a new plan “what
to draw next”. I’m doing it almost all the time, just
adding new layer above and write on it what I need draw .
Im
doing clouds looking at Makoto Shinkai pictures and using 3rd and 4th
brushes. Except the smoke from the
vehicle (watch final image) this is the only point I used 4th brush.
In overall making clouds is a synthesis on 3rd,4th
brushes and an eraser.
So after I’ve got a new plan I started
working on the soldiers. Increased size of each soldier for draw it more
detailed and painted looking at several references. They where drawn same way
as hovercraft – outline above all, color layer beneath and merge layers at the
end.
After finished with the running troopers,
I wanted to finalize the vehicle to let me not go back and forth and give all
my time to the robot on the right corner, details of platform and light and
shadow. Actually that was the way u acted. Create a new layer above the
hovercraft in “color burn” blending mode and with a soft brush paint with a
light gray in the shadowed areas of it to increase contrast. Then do the same with
the light areas but using “color dodge” blending mode. Added couple of
titles ( just transform text and place it whatever you want . Nothing special) I still found this
picture quite boring, so I added jet glow.
In my opinion it still needed another light point; some
more color like in the original image. Lens flares also add a cinematographic
effect (the same as adding vignette).
To make lens flare we
need 4 layers. One in normal mode to
draw parts of vehicle that should be glowing (u can draw bright lines right on
the “hovercraft” layer but I decided to be safe in case I wouldn’t be pleased
with it) the 3 layers left will play as the glow itself. Draw white stripes where
the light source is more hard and merge it down to “hovercraft” layer. to make
glowing light go to another layer and set it to Screen or Color Dodge mode. Using a soft brush add
some foggy light. On the next layer draw a circles with brush No.2 near every
light source. Apply a Motion Blur filter
and set the layer to Screen mode as well. Last layer will be used to do exactly
the same but with a smaller brush.
All the stuff as light/shadow/effects should always be
kept at a different layer and not merged
with anything else.
After that I added a white fog between clouds and
mountains to make all the objects result. I also added a moon (drawn with
reference) to fill in the sky ( I might have added some more clouds but it felt
enough)
Added more details on the objects at the foreground.
Just draw a silhouettes of anything, add couple of semicolors and add Blur. Its
only to create something that will increase the feeling of space. So it doesn’t
need a lot of details.
Next I painted a rough shape of a robots on the right
and added some boxes with cables (this is to attach the robots on the platform, it helps to make a link between objects and
surrounding)
After finished with the robots, there was only 1 task left
in my to-do list “the light”.There was no need for texturing this pic so I moved
into the post-production stage.
Stage 4- Post Production. This is my way of making shadows. The thing you
should know about shadow is it’s nonmonotonicity . The shadow looks more dark near the line of
light . But as you move your eye further from light the shadow becomes less
dark because you don’t see a bright
light for comparing the contrast.
So in my work I simply duplicated the “shadow” layer
and erased all the part except the area near the light (probably you will need
to decrease the opacity of the duplicated “shadow “layer )
Well. All is drawn, but let’s add an effect of
hot air next to the jets. Make a duplicated layer of all image (Ctrl+ Alt + E)
and with the lasso selection tool select the areas near the jets. Invert
selection and delete all other parts of that layer. Then go to Filter>
Filter Gallery>Ocean Ripple or Glass filter. Use a soft eraser for make it less edgy.
For Last I do the Color balance (Ctrl+B), To
make the shadows more violet and lights more yellow.
Also you may use
Image>Adjustments>Vibrance to increase/ decrease saturation.
Well, that’s all. Hope you found something
helpful in this article.
Wish success in your art.
"berserk" skethces
started working on "berserk" project. u can find information here but its russian) http://arttalk.ru/forum/viewtopic.php?t=8797
So need to do an x5 illustration of a different characters for card game.
started from the most interesting - demon ,here some sketches
but eventually i rejected the "beast" idea and come to design more like Yoshimitsu form Tekken)
So need to do an x5 illustration of a different characters for card game.
started from the most interesting - demon ,here some sketches
but eventually i rejected the "beast" idea and come to design more like Yoshimitsu form Tekken)
Monday, December 31, 2012
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